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Jenn aSide
STK Scientific Initiative Mercenaries
3204
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Posted - 2013.10.30 12:44:00 -
[1] - Quote
Andrea Keuvo wrote:[q
The ceptor having to guess where you are might be a problem for them in a -1.0 system but in a -.4 or lower where there are only 2 f-hubs and a haven one dscan probably gives them better than a 50% chance of finding you.
Forsaken Rally points 4tw!

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Jenn aSide
STK Scientific Initiative Mercenaries
3204
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Posted - 2013.10.30 12:49:00 -
[2] - Quote
Spankijs Omaristos wrote:Helios Aquiness wrote:Isnt the whole idea behind carrier ratting that the carrier is like a moble pos that sits cloaked off grid while the fighters follow a smaller alt ship into the belts? Asigning fighters sucks so bad that I cant see why would anyone use that for ratting. Fighters are slow as hell and are effective only against BS size rats. '
Many an anom farmer doesn't know this (that ratting with assigned fighters isn't great because of the fighters travel time and really crappy damage application), I still see people sitting carriers outside pos shields to do this.
If they'd do a simple test (1 hour with fighters, one hour with regular drones or no drones at all) they'd realize that that off grid carrier assigning fighters makes way less isk than the same toon in a much cheaper noctis sweeping up loot and salvage after the site is done. Ah well more isk for me lol. |

Jenn aSide
STK Scientific Initiative Mercenaries
3205
|
Posted - 2013.10.30 16:10:00 -
[3] - Quote
I do think the new interceptors are going to have a huge impact on anom farming, and I'm ok with that, if you aren't paying attention in nullsec you deserve to explode. It's not going to change an awful lot about how I do things since I already prepare to GTFO while farming and/OR use ships cheap enough that I don't mind losing them Domis and Armageddons rule).
But i will say this, I think that after the impact of the changes to interceptors and warping (and the new deployables like the portable cyno jammer, which i have mentally named the "HotStopper" lol), there maybe should be a re-evaluation and perhaps re-balancing of defensive equipment in the game.
For the most part defensive equipment like warp core stabs, defender missiles and the target lock breaker and even cloaks have so many draw backs and costs (such as taking up slots) that using them for PVE ship defense that you end up better off doing PVE stuff in high sec where people have to put in a lot of effort to screw with you.
Also, some people think the inty change will lead to more pvp as more carriers get caught in anomalies. It probably will at 1st and the portable cyno jammer won't help because the raiders will just brring 2 ship (a ceptor to tackle and another ship to light the cyno outside of the portable jammer's range, or just a bomber with warp rigs and a covert cyno). But eventually it means fewer carrier kills because human nature dictates that people will just stop ratting with carriers. |

Jenn aSide
STK Scientific Initiative Mercenaries
3205
|
Posted - 2013.10.30 16:21:00 -
[4] - Quote
Dersen Lowery wrote:Jenn aSide wrote:Also, some people think the inty change will lead to more pvp as more carriers get caught in anomalies. It probably will at 1st and the portable cyno jammer won't help because the raiders will just brring 2 ship (a ceptor to tackle and another ship to light the cyno outside of the portable jammer's range, or just a bomber with warp rigs and a covert cyno). But eventually it means fewer carrier kills because human nature dictates that people will just stop ratting with carriers. Eventually, yes, but the number of low-information players in the game never ceases to astonish me. Also, I'm stealing "HotStopper." 
There are going to be some SERIOUS tears on Rubicon launch day when a bunch of carriers die while ratting.
And then the people who didn't hear about ANY of the changes CCP has been warning us about for months are going to stomp angrily to this forum DEMANDING to know why they weren't informed and DEMANDING their carrier based SP be refunded because they just trained carriers for ratting and there nothing else you can do with those things.
And I'm going to lull hard.

Also, I've already copyrighted "HotStopper" with the CONCORD forum phrases patent office, I demand 0.01 isk every time someone else says "HotStopper"..... I'll be rich! |

Jenn aSide
STK Scientific Initiative Mercenaries
3205
|
Posted - 2013.10.30 17:04:00 -
[5] - Quote
Dring Dingle wrote:I do this EVERY time I see a nuet enter local. .....
Step 1: hold A and click the station.
Step 2: Hit your MJD
Step 3: When you come out of you MJD, you will be just under warp speed and aligned, give it another second and hit dock.
Step 1 and 2 can be done in under a second. AS LONG AS YOU ALIGN to station before hitting your MJD then the ship will continue to align as the drive spools up. IF you hit your MJD before you align you cannot change the direction of your align.
This takes less than 10 seconds, and as long as you warp from a safe to the hub, (at whatever your optimum range is,) when you leave your MJD you will be at a location that the interceptor cannot warp 2.
Alternatively, when you land in the site, use your MJD to jump to the opposite side of the hub/site. (This works well for me as I always warp in at 50kms anyway)
O7
I pretty much do that. The thing is that interceptors are going to warp faster in warp now too, and it's not inconceivable that a dictor could get lucky and land on station then bubble before you come out of your micro jump and initiate warp to station. Also you have awoxxers who will undock in dictator and bubble and cloak or warp off. then a neut comes in and you get caught in a "blue" bubble on station and killed.
That's why even in a station system we keep a POS, because the station could be a Tarp lol. I also put Plus 3 agility hardwirings in my ratting toons head for extra GTFO juice instead of damage/gun/missile hardwirings. Extra dps is nice but all the DPS stats in the world means nothing to a dead ship lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
3208
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Posted - 2013.10.30 18:37:00 -
[6] - Quote
Dyniss wrote:Borsek wrote:Rat in an ishtar.
MJD and cloak.
Don't stay at 0km from the warpin.
Have an alt falcon.
Change your fit so you can take down intys (dozens of options here).
Stop being a whining scrub.
Bubble all gates in system when ratting.
All of these options are at your disposal. Why not use them? MJD is a battleship only module. Don't you realize this? Honestly I am surprised that everyone else that quoted this post missed this as well. 
Didn't miss it, started to post the same thing i did till i realized he never said "fit MJD to Ishtar". He was listing individual tactics. |

Jenn aSide
STK Scientific Initiative Mercenaries
3209
|
Posted - 2013.10.31 12:30:00 -
[7] - Quote
Jint Hikaru wrote:Benny Ohu wrote:Jint Hikaru wrote:Fit a 'Firend' or 'FleetMate' when ratting in nulsec.
Needing two people to rat means you're making half as much money. Risk 'v' Reward my friend. It's what Eve's all about.
Which is exactly why most people PVE in high sec where you never "need" more than one toon and where people have a really hard time screwing with you.
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Jenn aSide
STK Scientific Initiative Mercenaries
3435
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Posted - 2013.11.21 14:46:00 -
[8] - Quote
The Spod wrote:Escape, nope.
The primary carrier escape mechanic is *right click* *Jump to* *alt/cyno array*. It takes two seconds, faster than you can warp out with a ratting BS.
The carrier is also 50-100km from grid warp in as well.
Efficiency, prehaps.
Warping between sites takes longer which is bad.
I've noticed very little difference in my isk/hour from the warp speed changes. I tested in 2 different upgraded null sec systems, 1 that was big (some 85+ AU warps in there) and the other where the longest possible warp was like 20 au.
In the 20 AU system I made 3 million isk more than in the much bigger system. In both cases i used a 'lazyboat' FoF Cruise Missile/Sentry Typhoon fleet issue.
80au system, average 20 minute tick was 25.5 mil (76.5 mil in an hour)
20au system, average 20 minute tick was 26.5 mil (79.5 mil in an hour)
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Jenn aSide
STK Scientific Initiative Mercenaries
3437
|
Posted - 2013.11.21 16:14:00 -
[9] - Quote
Interceptors in null you say?
[Armageddon, Intercept This] Domination Large Armor Repairer Reactive Armor Hardener Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II Phased Weapon Navigation Array Generation Extron Omnidirectional Tracking Link II Large Micro Jump Drive
Rapid Heavy Missile Launcher II, Mjolnir Auto-Targeting Heavy Missile I Rapid Heavy Missile Launcher II, Mjolnir Auto-Targeting Heavy Missile I Rapid Heavy Missile Launcher II, Mjolnir Auto-Targeting Heavy Missile I Rapid Heavy Missile Launcher II, Mjolnir Auto-Targeting Heavy Missile I Rapid Heavy Missile Launcher II, Mjolnir Auto-Targeting Heavy Missile I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Drone Scope Chip I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5 Hornet EC-300 x6 Hobgoblin II x9 Garde II x5
Inties no likey being neuted and TPd while rapid launchers eat them, and if they are outside neut range, MJD actually works, who woulda thunk it. Mean while, 800 dps from sentries out to about 50km when the RMLs are off, 1120 dps total against npcs when they are on. Can still do 1000+ dps with other sentries = the missiles, and if you're not lazy like me, replace the FoFs with real missiles and do more damage. Needs small cpu implant.
If it dies, you're out 250 mil tops.
Because remember, 5 minutes of thinking about how to protect an isk making ship in null sec is too damn much to ask. |

Jenn aSide
STK Scientific Initiative Mercenaries
3437
|
Posted - 2013.11.21 16:18:00 -
[10] - Quote
Andrea Keuvo wrote:1. Warp to anom 2. Deploy mobile depot 3. If neut arrives in local refit warp core stabs and allign to POS 4. Warp away even if interceptor manages to "tackle" you
also this
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Jenn aSide
STK Scientific Initiative Mercenaries
3439
|
Posted - 2013.11.21 17:50:00 -
[11] - Quote
Holgrak Blacksmith wrote:I have little experience with carriers and ratting, so if someone could inform me of my misunderstanding then thanks in advance.
First, won't interceptors still have to scan ratters down and won't that take enough time for ratters to warp out?
Also, if a carrier is using fighters and is aligned, can't it instawarp to station when the neut enters local?
Anomalies don't need to be scanned, and a glance at direction looking from the solar system map gives an inty pilot a good guess at where the ratter would be. There are only so many anomalies that are worth doing in a carrier or anything else.
And fighters are terrible for ratting, because of their travel time and because it's hard for them to apply damage to anything smaller than a battleship, sentry drones are far FAR superior to fighters and mods like Omnidirectional Tracking links and drone damage amps work with them, where as no mod (other than a target painter) can help fighters. |

Jenn aSide
STK Scientific Initiative Mercenaries
3439
|
Posted - 2013.11.21 17:52:00 -
[12] - Quote
Andrea:s: #97 Posted: 2013.11.21 17:49
Mine: #98 Posted: 2013.11.21 17:50
Beat me by one second. Did ccp change the forum warp speeds to? Andrea must be in an Inty.
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